Added the "Mother Starfruit Tree" and "Starfruit Friends" to Junimo Woods if players took over Aurora Vineyard in the CC route. 10-06-2020: Fixed an issue where Gunther clipped into Penny during her dynamic schedule with Sam. Huge thanks to the Nexus Mods admins! Fixed an issue where the Jenkins' Residence color and the pathing around Clint's house were inconsistent on the world map. Got rid of the static trees on IF2R by the farm cave and plateau. Fixed many glitched tiles on several maps. Added a new soundtrack: "Camilla's Tower". Added the Custom NPC Fixes framework as a required mod. Fixed an issue where tidepools weren't passable during the moonlight jellies festival and night market. Fixed several typos and miscellaneous map tiling errors. ^. 09-25-2020: Fixed a freeze in Morris' 4 heart event at Joja mart. 09-12-2020: Fixed a bug where grandpa's shed questline wasn't working properly for farmhands. Fixed an issue where Gunther gave players the rusty key instead of Marlon. Added more areas to plant fruit trees in the IF2R greenhouse. These events have been added to the event guide word document (optional download). Alex is a villager who lives in the house southeast of Pierre's General Store. Added a new sound track from Octopath Traveler: "Reminiscence". Fixed an exploit where players could buy blue moon wine from Pierre and sell it back for profit. Added a secret within a secret on Grandpa's Farm. Re-enabled crop growth cycles for crops in Pelican Town. Fixed an issue where Claire's "out of work" event had the same ID as her 12 heart part 2 event. Fixed miscellaneous typos and map glitches. Increased the rarity of Four Leaf Clovers. Karmylla's Immersive Maps mod is no longer compatible with Stardew Valley Expanded. Gave Lance a birthday, but it's hidden on the calendar unless married. Added a quest line for Grandpa's Shed, triggered after players have purchased all house upgrades. Fixed an issue where monsters, forage, and objects wouldn't spawn if players weren't using the standard farm. Vanilla, Eemie, and Starblue Valley colors are supported! 's schedule. They were preventing adequate vision when traversing the path. Added kittyfish information on the SVE Nexus descriptions page. Balanced all forage locations. Added a "Smaller Desert Map" configuration (default = "false"). This board has larger orders that would not be normally found on the Help Wanted board. Increased fiddlehead fern spawn chances in the Secret Woods during the summer season. Sebastian's, Gus's, and Dwarf's SVE events have been added to the mature events category. Victor has received a new event, taking place at Shearwater Bridge during spring, summer, and fall. This page lists many of the secrets discovered in Stardew Valley . Added 4 new original soundtracks: 'Enchanted Waltz', 'Ominous Cavern', 'Lament', and 'HaruhiViolinSolo'. I guess, but it barely takes any more time to get the statue after you get the rarecrow, and considering that the other rarecrows are pretty trivial to get, I'd say its worth it for that alone, and might as well get the statue on the way. Fixed a typo with the days required for the Joja berry machine to mature (24 > 25). These have been removed. Reduced SVE NPC activity specific dialogue, allowing players to converse with them. Permanently removed Krobus' event. Dusty will now bark at the player when petting him (Dusty deserves all the pets). During a cutscene that is available starting on Fall 2, Year 1, regardless of the weather, a special orders board is installed in front of the Mayor's Manor. Fixed an issue where players couldn't unlock Sprite Spring if "Romanceable Rasmodia" was installed. Fixed an issue where the IF2R greenhouse had snow on plants during the winter season. Added a configuration to IF2R called 'Farm-LightDebris'. 09-16-2020: Fixed a bug where many tiles in the dirt configurations for IF2R weren't tillable. !MAJOR CHANGES IN FILE STRUCTURE!!! Fixed an issue where farmhands couldn't access the old community garden despite meeting the conditions. If players have glitched objects/debris where the shed is placed, they must install "No Clip" to obtain their items/remove debris. The SVE custom tilesheet has been expanded with new furniture. Players could trigger Claire's 1/5 heart event on a day she didn't work at Joja Mart. Wizard, Sandy, and Gunther portraits + sprites and fence redesigns are now edited instead of loaded to provide better compatibility with other mods. You found a note that reads, "Someone is waiting for you on level 100 in the, Mr. Qi awards the player with "iridium snake milk", which permanently increases. Fixed an issue where players could start the movie theater project before seeing Morris' 8 heart event. 10-18-2020: Fixed an issue where the harder community center bundles configuration could be toggled on if players had installed the More New Fish mod. Fixed an issue where Gunther's 6 heart event part 2 looped infinitely. Fixed an issue where Victor and Olivia didn't return home and did really weird things like sleeping in the saloon or hanging out at the park at 1:00am. 10-20-2020: Fixed minor bugs in Claire's and Gunther's gift taste data. George no longer hangs out behind his trash can during summer (in front of house now). Fixed many glitched back layer tiles in many maps. Buffed rare fish spawns at shearwater bridge. She is a marriage candidate! (Framework Mod) Allows custom shops to function. Added dependencies to the SVE and IF2R manifests. Increases the height of the patched bridge by 1 tile. Fixed an issue where an electrical socket in Jas' room rendered above the player's sprite. Fixed an issue where NPCs could get to Grampleton Fields, which was the cause of NPCs schedules bugging out. Fixed an issue where the giant pumpkin at the Pelican Town graveyard during the Spirits Eve Festival would kill players in one hit. I forgot to put the event triggers back!). Edited player responses in all question forks for every SVE event. Added a configuration to IF2R called 'RemoveCentralCherryBlossomTreeAndWaterTrough'. Grandpa's Shed questline has been rewritten. Fixed an issue where SVE host player questlines didn't reflect for farmhands. It can be started once players have the skull key and rusty key in possession (instead of reaching perfection). Adjusted Marlon's schedule accordingly. Only triggerable if players have donated 60 artifacts to Gunther, but have yet to enter the sewer. Fixed an issue where players couldn't trigger Claire's 12 heart part 2 and Sandy's 5 heart if Grandpa's Farm was installed but wasn't being played on. Changed the wording on some locational messages. SVE has switched frameworks from Advanced Location Loader to PyTK and TMX Loader. 10-20-2020: Fixed an issue where Robin didn't visit players who hadn't had IF2R installed for the grandpa's shed quest line, informing them they can start the quest. Fixed an issue where two waterfall tiles on Grandpa's Farm conflicted with recolor mods. Decreased corrupt serpent health (1500 > 1250) and damage damage (65 > 60). 09-23-2020: Fixed a freeze at the egg festival when playing multiplayer. Fixed many "HasSeenEvent" syntax issues in SVE's code. The Skull Caverns received a new mine cart system that takes players to the newly expanded desert (after meeting certain conditions). Changed a "certain note" in Sophia's house to be more "rated PG". Added compatibility patches for several other mods. It has more buttons than a regular remote. 10-20-2020: Fixed an issue where players triggers Martin's 2 heart event upon entering Joja Mart for the first time (Sorry again). Players could place furniture/objects in several character event areas in Forest West. Can be used with Remove Fences. Fixed an issue where if playing on IF2R and using the sandbox configuration, Grandpa's refurbished Shed glitched several back layer tiles. Edited Shane's 7 heart event to be more negative and indirect. This will be removed in SMAPI 3.0. Added seven new fish found at shearwater bridge, ocean, and ???. Fixed an issue where one-time object spawns could reappear when updating SVE. Fixed an issue where players could clip out of bounds on Grampleton Fields when clearing specific trees on the edge of the map. It's signed by a '. It seems that the mine elevator is still functional. Added a couple more egg locations to the egg festival, making it a little easier to win. Fixed an issue where furniture could be placed in front of Aurora Vineyard's door (refurbished). When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Fixed an issue where forage spawned in out of bound areas in Pelican Town. https://www.patreon.com/StardewValleyExpanded. Added more immersive detail to many maps. Fixed an issue where some adventurer guild guests weren't properly placed behind Marlon's shop counter. 09-29-2020: Fixed an issue where special SVE items (such as the Junimo scroll and manifests) were mentioned as likes/dislikes in casual conversation with NPCs. Fixed an issue where Dusty was underneath his doghouse if players had the flower valley recolor installed. King Salmon are now slightly easier to catch and have received a slight spawn rate increase. - Major file restructures within the IF2R [CP] and [TMX] folders. The special orders board was glitched in the year 2+ egg festival. Fixed several small visual glitches in various maps. Added ??? Removed a couple bushes from IF2R due to requests for quality of life. New special orders become available on Monday. Revamped Sophia's schedules and events to be compatible with the new world changes. Updated the display images on the mod page. Removed stone tiles in front of the IF2R shipping bin (It can now be moved in SDV 1.5). Added back Dynamic Tokens to IF2R. Resampled many measures in the "Camilla's Tower" soundtrack. Fixed an issue where empty flower pots during the pelican town fair would sell players star tokens. 10-19-2020: Adjusted Morris' positioning at the Winter Star festival. Players may now plant crops on this map. This also caused Claire to disappear during her idle animation at cashier stand 3. Fixed an issue where if players cheated and visited the Junimo Woods in a joja route playthrough, it'd cause glitches at Enchanted Grove. Fixed a bug where the TV told players the incorrect start time for community center day festival. Its companion buildings, the Water Obelisk, Desert Obelisk, and Island Obelisk, can also be purchased from the Wizard. Graphics will no longer randomly disappear. Be warned that there are spoilers! Fixed a hard crash with Abigail's 14 heart event. --------------------------------------------------------------------------------------------------------------------------. Have all of the requirements for SVE aswell! Increased Void Delight cooking ingredients: 20 void essence > 50 void essence, Increased Glazed Butterfish recipe cooking ingredients: 1 wheat flour > 2 wheat flour, 1 oil > 2 oil, 0 sugar > 1 sugar, Increased Glazed Butterfish recipe unlock criteria: 5 hearts of friendship with Gus > 10 hearts. Added an extra condition to Shane's seven heart event. "RemoveFences" is now the old sandbox layout if players want to revert back to it. FIX FOR SEASON_DUSTY CRASHES: Throw out [CP] Karmyllas Immersive Maps and [TMX] Stardew Valley Expanded Locations from the mod directory, then reinstall the files. Added shadows under the adventurer guild dock. Created a new wallpaper "Ceremonial Flower Dance" to commemorate Stardew Valley Expanded hitting 1,000,000 players! Fixed several miscellaneous syntax errors. This wiki is read-only, the official editable wiki can be found at stardewvalleywiki.com. He will now stand in front of Dusty, instead of standing on the other side of the fenced off pet area. Several "secret maps" are now locked off until players meet certain conditions. Increased forage spawns at the western part of the Cindersap Forest by 25%. Balanced prices in a "certain area" on a "certain map". Remastered the old community garden, which only takes effect if players haven't yet unlocked the garden space. Only reflects on new weapons obtained. Gofer (Complete 10 'Help Wanted' requests), A Big Help (Complete 40 'Help Wanted' requests), If done long before this quest, building a, Other items which are loved by at least 3 villagers and are also relatively easy to stockpile are. Fixed an issue where the fence patch couldn't be toggled off when using a recolor. Adjusted Olivia's portrait shading to match ConcernedApe's shading style. The railroad boulder must now be removed for players to trigger Sandy's 5 heart event. Fixed the compatibility patch for the Help Penny mod where the game crashed in the mountain map. Added new egg locations that rotate every year for the egg festival. Fixed Penny's marriage bus stop dialogue where she would say hello to her mother briefly. Fixed an issue where grass could spawn adjacent to the player farmhouse on Grandpa's Farm, causing minor glitches. He commutes to the valley a couple days a week to work. Added due to requests. Consolidated all cut events in the CP SVE content json, allowing players to more easily reactivate them if they wish. It is now located by the Pelican Town community garden and connects to Shearwater Bridge. Fixed an issue where tree saplings couldn't be planted on certain tiles where the greenhouse was at (if moved via Robin) on Grandpa's Farm. Olivia's schedule has received several changes. It can also be caught in Winter if a Rain Totem is used. 09-12-2020: Fixed a crash at Blue Moon Vineyard if it was raining. Added another warp point east of blue moon vineyard to the beach, allowing players entering from the forest to walk all the way ---> without having to adjust their walking pattern. Fixed an issue where the game froze during Harvey's 10 heart event. Decreased Rusty Blade sale price (1000g > 500g). Fixed an issue where players couldn't warp to and from Town East. Added mist effects to the Mountain, Backwoods, Railroad, Forest West, Grandpa's Farm, and ??? Fixed an issue where players couldn't fish up the pyramid decal in Calico Desert. Fixed an issue where the sports drink wasn't consumed as a beverage. Added another Joja employee in the Joja department store. Added portraits to several location messages, such as when the player pets Dusty. Fixed an issue where a certain map patch on Grandpa's Farm didn't apply for farmhands. Fixed an issue where community garden trellis' blocked players from using the community upgrade beach shortcut. Fixed an issue where SVE fish roe didn't properly display correct colors. Stardew Valley ExpandedModnote This area might cause lag and long game startup. Fixed various glitched tiles in Cindersap Forest and Pelican Town. Fixed an issue where artifacts and one-time spawns would disappear after rainy weather in outside locations. Changed the description of the ??? Deleted a tree on the tiny island on the Mountain map to enable "easier catching of the legend fish" due to a request. Added new monsters found at Crimson Badlands. Fixed an issue where some players couldn't enter the adventurer guild. 10-16-2020: Coordinated with Pathoschild on an API fix (3.7.5) that'll prevent the community center, Joja Mart, and theater from glitching. She now works at Blue Moon Vineyard on Monday, Tuesday, Wednesday, and Thursday (except during winter). Players most throw out their old IF2R folder and reinstall. Added 6 new seasonal decorations, sold at respective decoration vendors. Must be toggled to true before save creation to take effect. Fixed an issue where many tiles at Grampleton Fields weren't tillable. Disabled Marlon's 1 heart event. Changed, fixed, and updated many character schedules (SVE NPCs now visit the night market for example). Fixed an issue where Susan and Gunther shared the same spot in the saloon. Fixed glitched tiles and corrected the patching logic in the Adventurer Guild. All special orders will show up again if attempted and failed. He now runs Jeric's Shop from his home on Blooming Hill Farm. Fixed an issue where spouse objects would not appear on IF2R. Added reaction dialogue for NPCs in Claire's 14 heart event. Fixed an issue where Penny and several other NPCs routed through Blue Moon Vineyard, taking the long way to their destinations. Added new portraits and sprites for the Wizard. Joja products are now 10% cheaper than Pierre's. Added an installation checker that informs players in the SMAPI console if SVE is correctly installed or not. Fixed an issue where the CJB Cheats secret woods warp teleported players into a cliff. It includes a large number of new locations, events, location descriptions, and maps, in addition to reimagined festivals, new content for familiar faces, and other miscellaneous additions. These events are not included in the guide. 09-16-2020: Fixed a bug where Claire and Martin wouldn't go to work at Joja Mart if players built the Joja Movie Theater. Added several additions to the Spirits Eve Festival and Stardew Valley Fair. Fixed an issue where the traveling cart merchant appeared open on GF past 8pm. The location of these maps are east of Pelican Town. Fixed an issue where players weren't warped correctly when entering the greenhouse. Players no longer receive the rusty key from Gunther. Redesigned parts of the Adventurer's Guild, Wizard's Tower, Wizard's Basement, Skull Cavern, Crimson Badlands, Desert Railway, and ??? Sandy will attend festivals when players are at 5 or more hearts with her. Updated the event guide. On orders that require the player to place items in a container, resources collected before the quest was accepted may be placed in said container, however, new resources must still be obtained. 09-29-2020: Fixed an issue where farmhands got a black screen freeze when the host started the aurora vineyard quest line. All parts of SVE and IF2R have been consolidated into single folders. Fixed a couple string errors in the desert. Alesia will now start visiting the adventurer guild and attend a couple festivals once players have seen her introduction event rather than a late-game event. Hey! 09-23-2020: Fixed a bug in Victor's, Sophia's, Olivia's, and Claire's 12 heart event where objects in the kitchen (such as the fireplace) were removed. Fixed an issue where Emily's fall 15th schedule wasn't correctly parsed. Fixed an exploit where selling Joja Berry Machines netted massive profits. Changed the Adventure Guild open time from 3pm~12am to 12pm~10pm. Fixed a hard crash players experienced when walking near the Joja mart. Community Center and Joja Warehouse completion events are now skippable. If players don't do this, the railroad and summit maps will not load because Content Patcher is attempting to patch the same map twice. SVE objects are added as completion requirements. -SMAPI threw tilesheet errors during Shane's 10 heart event. Fixed the forest crash issue many people were experiencing. Added due to a request. 10-20-2020: Added break up, divorced, and second chance dialogue to Claire. !!! It now utilizes the new special orders quest format, adding multiplayer compatibility and fixing many issues. Fixed an issue where windows in the upper level of Grandpa's Shed had incorrect tilesheet indexes during nighttime. Nerfed dodge chances of Crimson Badlands monsters. 09-13-2020: Fixed a sound bug where the ladders leading to the IF2R hilltop made a grassy noise. Can be collected before accepting the special order Fixed an issue where trees could grow in front of the mushroom/bat cave on Grandpa's Farm. Fixed the greenhouse lighting (IF2R). Players can no longer purchase stardrops from secret shops. SVE tilesheets can now be targeted by other modders wishing to edit them. Void Eel is no longer catchable at Mutant Bug Lair. Definitely nothing like that. Fixed an issue where IF2R warps were present in the Grandpa's Farm CJB warps. opened. Edited a couple stumps on IF2R that would glitch into other debris when you started a new farm. Added a 4, 6, and 8 heart event for Martin. Fixed an issue where potted sunflowers at the SDV fair tried to sell players star tokens. Implemented due to requests. Fixed an issue where Gunther's counter wasn't opened upon unlocking him as sociable NPC. Both are available from the Nexus Mods download page for SVE, or by searching for the farm's name on ModDrop. Made it easier to trigger Olivia's 6 heart event. They're kept track of in the quest journal, which can be brought up by clicking the exclamation point icon at the bottom of the date/time display in the upper right of the screen, or by using the hotkey F. Quests are listed in the journal by title, and each quest can be expanded to read the text and requirements for completion.
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